Version control and 2D Toolkit

A little care should be taken when version controlling a 2D Toolkit project. It is advisible to use text version control in Unity where possible - it is much easier to identify and fix issues that way.

Version control exclusions

Always exclude these files from version control. These files contain editor assets, and runtime-loadable assets - all of which can be reconstructed by invoking "2D Toolkit > Rebuild Index".


After updating...

After updating / getting latest version from version control, make sure to "Rebuild Index". This will rebuild the index and update any necessary runtime files.