| Subject / Started by | Replies / Views ![]() |
Last post | ||
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11 Replies
13178 Views |
by unikronsoftware |
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9 Replies
13136 Views |
by arvz |
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Simple sprite without atlas build?
Started by J. Park |
10 Replies
13130 Views |
by J. Park |
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19 Replies
13074 Views |
by Khorino |
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tk2sSprite - adjust alpha
Started by aphexyuri |
8 Replies
13063 Views |
by unikronsoftware |
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Loading PNGs from byte array
Started by MindJuiceKen |
8 Replies
13037 Views |
by marcosramos |
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HOTween fade
Started by TinSleeves |
2 Replies
13020 Views |
by TinSleeves |
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Unreal 4?
Started by unikronsoftware |
11 Replies
12983 Views |
by dotty |
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tk2DAnimatedSprite.color in OnEnable()
Started by Aubrey |
2 Replies
12925 Views |
by Aubrey |
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Best way to dice sprites for iOS?
Started by NMD |
11 Replies
12863 Views |
by NMD |
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Atlas quality problem on iOS platform
Started by vinnie035 |
8 Replies
12786 Views |
by vinnie035 |
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Bounds and Size analogues to SpriteRenderer?
Started by Kein |
10 Replies
12782 Views |
by unikronsoftware |
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Glow/Bloom with 2D textures
Started by ArdeII |
4 Replies
12732 Views |
by marksmith |
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Tilemap colliders as triggers?
Started by coopaloops |
6 Replies
12705 Views |
by unikronsoftware |
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16 Replies
12685 Views |
by grit |
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A* Pathfinding
Started by zeteginara |
5 Replies
12673 Views |
by Doghelmer |
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iPhone 5 texture best practices
Started by DannyB |
14 Replies
12666 Views |
by unikronsoftware |
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Dynamic Depth Layer?
Started by zeteginara |
13 Replies
12607 Views |
by unikronsoftware |
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Using Tilemap Editor for Top Down RPG
Started by Sundaerae |
7 Replies
12563 Views |
by Amefuri |
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Bug in 1.55
Started by Warblader |
3 Replies
12529 Views |
by unikronsoftware |
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