| Subject / Started by | Replies / Views |
Last post | ||
|---|---|---|---|---|
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Prefab in Tilemap graphic override
Started by Pfaeff |
6 Replies
6914 Views |
by marsh |
|
|
6 Replies
7139 Views |
by unikronsoftware |
|
|
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[SOLVED]Tilemap layers Z index issue
Started by jakecattrall |
6 Replies
8258 Views |
by jakecattrall |
|
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Sprite Colors Importing Differently
Started by sd11089 |
6 Replies
5659 Views |
by unikronsoftware |
|
|
Problems with lights
Started by 8BitGuy |
6 Replies
6907 Views |
by 8BitGuy |
|
|
6 Replies
9039 Views |
by unikronsoftware |
|
|
|
Dynamic opacity of animatedSprite
Started by ItsMeAlan |
6 Replies
6975 Views |
by ItsMeAlan |
|
|
Non-rectangular sprite clipping
Started by daviwil |
6 Replies
6904 Views |
by unikronsoftware |
|
|
6 Replies
6615 Views |
by xhtai88 |
|
|
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apply an animated sprite on a mesh
Started by mike2d |
6 Replies
7366 Views |
by unikronsoftware |
|
|
Tilemap for a Runner Game
Started by grcwar |
6 Replies
6657 Views |
by grcwar |
|
|
6 Replies
6410 Views |
by Serhiy |
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|
|
6 Replies
5833 Views |
by ItsMeAlan |
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6 Replies
9739 Views |
by mark |
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Flickering Black Lines
Started by blameMike |
6 Replies
6338 Views |
by blameMike |
|
|
Upgrading issue
Started by gdeglin |
6 Replies
6464 Views |
by gdeglin |
|
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Get text height for a tk2dTextMesh that is using wordwrap.
Started by mamamia |
6 Replies
6485 Views |
by fsadeq |
|
|
6 Replies
8179 Views |
by Izitmee |
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TileMap Lighting
Started by johntvolk |
6 Replies
9390 Views |
by johntvolk |
|
|
Tilemap Animation on command
Started by willeml85 |
6 Replies
6869 Views |
by willeml85 |
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