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Author Topic: Sprites have different poly counts. Performance will be affected.  (Read 3330 times)

stuhp84

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I've searched and haven't found any other post addressing this error.  I'm sure it's got to be something really simple but I can't figure out why it says I have different poly counts. I started getting this error when I updated my sprite images and added new/updated sprites to the sprite collection and sprite animation. I tried deleting the old sprite collection and animation and started from scratch but I'm still getting the error? I created these new sprites in the same PSD file and exported them as .PNGs with the same settings so why does 2DTK like my old sprites but not my new ones?

unikronsoftware

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Re: Sprites have different poly counts. Performance will be affected.
« Reply #1 on: January 27, 2013, 09:08:10 pm »
This is probably because one or more sprites used in the animation has more than 4 points - perhaps the RenderMesh isn't set to Default on one of them?

stuhp84

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Re: Sprites have different poly counts. Performance will be affected.
« Reply #2 on: January 28, 2013, 01:14:11 am »
That was it! I had like 40 sprites loaded and when I we back through it looks like I set a couple to diced. Thanks for the quick reply.