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Author Topic: Texture Size  (Read 2997 times)

Maserat

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Texture Size
« on: February 18, 2013, 04:12:25 am »
Currently I have a lot of sprites and for some reason almost everyone at least is doubles in file size when compared to the individual images.  Is there a decent way to lower the file size and keep relatively good resolution? When I try changing setting under the texture editor, the sprites go straight from awesome and huge, to pixellated and small.

I am also developing for iOS.

Thanks in advance.

unikronsoftware

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Re: Texture Size
« Reply #1 on: February 18, 2013, 10:09:55 am »
If you're comparing file sizes, it has no bearing to anything in Unity - the actual sizes will be the optimized asset sizes, which is undoubtedly going to be higher than your source PNG size.

You could try the compressed formats. 16 bit dithered will half the asset size, and not look completely horrible. If you have loads of empty space in your textures, you could dicing to reduce file size. Ultimately what you need to do depends very much on your assets and what your specific requirements are.