Hi there,
Can someone help point me in the right direction for a fix? I'm running Unity 3.5, and receiving a "EXC_BAD_ACCESS" message / error through xcode debug when my first level containing my sprite collection loads:
Lm_b1:
tk2dSprite_GetCurrentVertexCount:
.byte 13,192,160,225,128,64,45,233,13,112,160,225,0,89,45,233,8,208,77,226,13,176,160,225,0,0,139,229,0,0,155,229
.byte 76,0,144,229,12,0,144,229,8,208,139,226,0,9,189,232,8,112,157,229,0,160,157,232
Lme_b1:
Any ideas?
Thanks in advance.