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Author Topic: TK 2d Resizes texture and makes them (NPOT) non power of 2?  (Read 3772 times)

MasterMedia

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TK 2d Resizes texture and makes them (NPOT) non power of 2?
« on: April 11, 2013, 05:30:15 pm »
Hello how can i have Tk 2d not resize my textures also i do not want then NPot and i need them compressed to Pvrtc 4 bits, how can this be done?

Afro-Ninja

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Re: TK 2d Resizes texture and makes them (NPOT) non power of 2?
« Reply #1 on: April 11, 2013, 08:18:51 pm »
click on the texture in the project hierarchy to bring up the properties inspector. change the texture type to 'advanced,' and then below that change the power of two to none.
there are also compression options below that but I'm not sure if it supports exactly what you're asking for.

unikronsoftware

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Re: TK 2d Resizes texture and makes them (NPOT) non power of 2?
« Reply #2 on: April 12, 2013, 12:15:51 am »
I take it you're referring to the source textures - Unity & tk2d doesn't use your source texture after it builds the atlas out of it, so it doesn't really matter what format it is set to (it needs to be NPOT, uncompressed for buildign the atlas, though).

If you need your atlas to be compressed - just set that in the sprite collection settings (set it to compressed) and commit.