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Author Topic: Lit Shader  (Read 3713 times)

SrW

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Lit Shader
« on: June 12, 2014, 09:47:43 pm »
I'm trying to assign a lit shader (either a tk2d or Unity's Sprites->Diffuse), but no matter how or where I set it, as soon as I press Play, the shader defaults back to tk2d/BlendVertexColor. I'm sure I'm missing something simple, but I can't figure out what.

I'm currently using 2.3.3

Thanks

unikronsoftware

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Re: Lit Shader
« Reply #1 on: June 12, 2014, 09:55:41 pm »
You need to set it on the sprite collection material. It should be in the data folder where the sprite collection is located.

SrW

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Re: Lit Shader
« Reply #2 on: June 13, 2014, 08:34:45 pm »
Got it. Thanks.