Hi,
The game looks great!
I'm trying to make a pixel-art action platformer game and I was wondering how you handled your Sprite Collection?
If I leave Bilinear filtering on, the sprites will get rather fuzzy, so I figured I'd just switch them all to Pixel filters.
However I'm having weird rendering issues when the camera moves with Pixel filters (you can noticeably see the columns of the sprite being rendered as the camera moves behind the sprite).
Thanks!