I would love to see an option to apply that delta (sort of) to the gameobject world position.
IE: You have a warrior making a flying kick. Your anim could be the warrior performing the kick (crouching, jump, and kick while advancing a few units). First you import the whole anim to 2DTK, so all the empty space is trimmed. And if you use the same anchor for every sprite the mesh will move like in the anim, BUT... the gameobject position is static.
I tried to add a second anchor to 2DTK sprites, for gameobject delta, using your anchor code, but it seems that the delta is added to the trimmed mesh vertices, so I cant use it later for reposition while displaying a frame... And didnt want to change the sprite collection data :S