I have 2D Toolkit 1.92 final and I have two problems that are a result of one feature of tk2d.
It seems that even when I set the sprite base's Collider Type to "User defined" in the sprite collection, it wants to control the collider.
I'm trying to have buttons that have a collider larger than the graphism, so I manually add a Collider, then I enlarge it, but here's what happens:
If I check the "Create Box Collider" checkbox, the collider becomes adjusted to graphism, not good.
If I uncheck it, the collider simply disappears... forever, even in the editor.
And I have a button that I need to swap the graphism, when the create box collider is checked, it "works" (even though the problem above occurs), when it is unchecked, it destroys my dynamically created collider.
I'm using Sliced Sprites, if it is important...
Any way to nullify tk2d's control over the colliders? Thanks.