Hello Guest

Author Topic: OpenGL ES 1.1 - tk2d/Goodies/PackedTextMesh shader  (Read 3237 times)

DreamingP

  • 2D Toolkit
  • Newbie
  • *
  • Posts: 3
    • View Profile
OpenGL ES 1.1 - tk2d/Goodies/PackedTextMesh shader
« on: June 09, 2013, 11:14:26 am »
Hi~
I know I can have best performance with setting OpenGL ES 1.1 beacause 2dToolkit shaders are written targetting gles1.1
so I set the option like that. and the difference with 1.1 and 2.0 is so big.

but the "tk2d/Goodies/PackedTextMesh shader" doesn't work on OpenGL ES 1.1
how can i use this shader on OpenGL ES 1.1?

thanks.

unikronsoftware

  • Administrator
  • Hero Member
  • *****
  • Posts: 9709
    • View Profile
Re: OpenGL ES 1.1 - tk2d/Goodies/PackedTextMesh shader
« Reply #1 on: June 09, 2013, 12:05:15 pm »
The PackedTextMesh shader doesn't support GLES 1.1. I think it is possible to port it, but I don't know how many actually use this shader - it is an experimental feature after all. If there is demand for it I can obviously work on a port the shader.

If you can wait, I suggest waiting for the next Unity. Unity are dropping support for GLES and apparently have made the GLES2 codepath as fast as GLES1.1 path - that will probably be the best thing to do.

DreamingP

  • 2D Toolkit
  • Newbie
  • *
  • Posts: 3
    • View Profile
Re: OpenGL ES 1.1 - tk2d/Goodies/PackedTextMesh shader
« Reply #2 on: June 09, 2013, 02:37:50 pm »
Thanks for reply.

I think you're so busy, but if possible, please port it, please.
I'd like to use the shader on GLES 1.1 for performance.
It can be good effect for my game.

Thank you.