2D Toolkit > Add-ons and Extensions

2D Platform Controller

<< < (3/3)

Vaupell:
 

Lovely, got it working.

Aparently there is an "Extra" package you need to unpack,
changes the alien prefab. 

After unpacking and adding the new prefab. it works fine.

hektac:
Where is the "Extra" package located?  All I can find is the example of Unity's built in 2D system not 2D toolkit.

firebellys:
Can anyone give me some advice as to what is causing this? http://i.imgur.com/6b3e0Cf.gif

I am using the 2D toolkit for the tile map, which a 2D mesh collider that is default. my Sprite is using the full set of scripts for the character, Raycast Char Controller and Simple Char input. The collider is the box collider that gets added by default.

Anyone have idea why is shakes and falls through the floor? I couldn't find a perfect example with using the tile mapper from 2DTK and Platform Controller.

x8105:
happens when your ray/line casts are being pulled through the colliding floor, usually do to a rigid body set to non kinematic +gravity

Navigation

[0] Message Index

[*] Previous page

Go to full version