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Author Topic: Collide fail after set a prefab for a tile?  (Read 3386 times)

stevexu

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Collide fail after set a prefab for a tile?
« on: July 24, 2013, 03:34:58 pm »
I have a  tile map ,all  collide  work fine first.   After I  set a prefab   for a  tile ,   collide   not   work.  I think this is bug .( 2dtoolkit2.1 belta2)

unikronsoftware

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Re: Collide fail after set a prefab for a tile?
« Reply #1 on: July 24, 2013, 10:11:08 pm »
What do you set in the tile as the prefab? I'm not really sure what is wrong based on your description - need more information, maybe a picture to help describe the issue.

stevexu

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Re: Collide fail after set a prefab for a tile?
« Reply #2 on: July 25, 2013, 01:56:05 am »
The   prefab   is   a   tk2d Sprit, my tile  map  was imported from a tmx file.