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Author Topic: Collider caps?  (Read 5400 times)

fsadeq

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Collider caps?
« on: July 02, 2012, 06:57:38 pm »
Is there a way to have caps on my box trimmed colliders? Could have sworn this was a feature added a while ago, but I'm not seeing anything that allows me to do so. Thanks.

unikronsoftware

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Re: Collider caps?
« Reply #1 on: July 02, 2012, 07:06:51 pm »
Normal box colliders have caps - these are omitted in the tilemap editor / static sprite batcher. Switch to a polygon collider and enable caps in these situations to get caps.

fsadeq

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Re: Collider caps?
« Reply #2 on: July 02, 2012, 07:12:58 pm »
Ah, ok! Knew it was there somewhere, thanks!