Hiya,
We're using a standard tilemap without mip mapping and there's 1 pixel horizontal gaps between the tiles. Any idea what we can do to minimise this? it's on a mac and I tried padding.
Read a few topics and wasn't able to see a solution that worked. Is it our perspective camera that causes it? In our previous 2D game with ex2D we merely fixed it by setting padding to 1, but that game didn't use perspective. Do you recommend we switch to ortho? we love the parallax look of perspective but are happy to fake it by moving layers.