Loads of small fixes and updates. 1.70 is definitely the biggest update yet now!
TILEMAP: API functions changed, new function - GetTileAtPosition
TILEMAP: Tilemap editor layer UI tidied up slightly
TILEMAP: Local rotation and scale is retained on renderdata object
TILEMAP: Tile info, you can set up string / int / float values on each tile, and get this metadata at runtime
TILEMAP: Render data is now serializable. This will save each mesh independently, and the render data can be saved as a prefab and instanced in other scenes.
BUTTON: Now works with Time.timeScale = 0
BUTTON: Sprite names can be changed at runtime
ANIMATEDSPRITE: Max frame count is 400, and the selection popup is much nicer to use
ANIMATEDSPRITE: PlayFromFrame
BUGFIX: Brand new sprite collection selector - looks and functions identical to before. Works with runtime generated spritecollections, and will reindex when necessary. No need to delete tk2dIndex after merging from source control.
BUGFIX: Small sprite collection editor workflow improvements
BUGFIX: Setup for JS is a separate DLL assembly now. After installing, restart Unity (this is important) and run Setup for JS to move all files to correct locations for JS access. Much more robust than before.
STATIC SPRITE BATCHER: Now has local scale function.
STATIC SPRITE BATCHER: Support for multiple materials, they will be optimized correctly for minimum drawcalls
NOTE: If you are using JavaScript, don't forget you'll need to restart Unity after updating, and run "Setup For JavaScript" after Unity restarts to fix things.