Is there an easy way to save tile maps and reload them?
What I'm doing now is just looping through the tiles and storing the ID to an array in a scriptable object and then saving it to disk. Then loading it back and just calling SetTile() for each element etc...
It's kind of hairy though, for one I can't use GetTile() when not in play mode, so to save I have to start the game.
Just wondering if there is a better method?
Probably just be easier to start used Tiled and TMX Nope...only loadable in editor. I need to be able to load them in game.
I need to be able to load lots of different ones relatively quickly.