Hello,
We are facing some problems due to use of more textures . We have some 25 different textures (there are some 10 different stages in the game each has its own background) , and again each texture is created 3 times (iPad Retina , iPad , iPhone) . So that makes around 75 textures !!!
I saw that 2048 texture takes 16 MB & 4096 * 4096 takes 64 MB ! . So when compiling the project unity creates a file called resources.assets and its size becomes more than 1 GB !.
and compiling the project for iOS takes looong time more than 10 mins ! .
I am from cocos2d background , there we use lot of textures & everything works fine .
since we are working on 2d game on unity , there are lot of 2d images , so how we need to proceed ? . Is there any workaround ?
&
One more question is whether we need to have original images which we used to create sprite sheets in the resources folder of unity ? or can we delete it ?
I have also attached the Sprite Collection Settings & texture settings screenshot for the reference.
Thank you