Hi Support,
I want to support different resolution for my game. After look at the
http://www.unikronsoftware.com/2dtoolkit/doc/2.00/advanced/platform_specific_sprite_collections.html , I still have some confusion.
1. What should I put into resources folder
a) all my PNG file ( 1x, 2x)
b) sprite collection data folder (folder created after commit the sprite collection)
c) sprite collection & sprite animation (if have)
2. I planned to build my project into low res version (1x) and changing the platform to 2x during runtime if detect the higher resolution device. So does it means
a) both 1x & 2x will include into build OR
b) only 1x will include into build and load the 2x into the runtime which means a lot of memory consumption , isn't? (I have 1024 texture X 4 )
Sorry, if my searching skill is not good enough.