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Author Topic: Displaying bitmap fonts in different PPI [SOLVED]  (Read 3280 times)

jokjokstudios

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Displaying bitmap fonts in different PPI [SOLVED]
« on: November 18, 2013, 12:59:35 pm »
Hi Guys,

First time posting here and we hope we are not asking something which has already been answered, but we have gone through FAQS and searched for the topic to no avail.

The problem we are having is that we are importing fonts into Unity using BMFont and following the instructions in the 2DTK manual. The font displays perfectly at 72 ppi (screen), but when we build the project onto our android device (149 ppi) the fonts become blurry.

We guessed that this might be due to texture settings and so we have tried disabling mip maps, changing filter to point, changing texture to truecolor etc but so far nothing has solved the issue.

As far as We can tell there is no setting on BMFont that can help us here and the only thing that we can think of at this point is creating larger fonts and scaling them down?

Thanks for any help you can give us and sorry to disturb you. We are big fans of 2DTK!

JokJok studios
« Last Edit: November 18, 2013, 02:43:47 pm by jokjokstudios »

jokjokstudios

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Re: Displaying bitmap fonts in different PPI
« Reply #1 on: November 18, 2013, 02:43:18 pm »
Solved. We messed around with some of the quality settings and were able to improve the rendering of the fonts. It was the textures that needed to be tweaked as expected.

Thanks,

JokJok studios