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Author Topic: Tilemap Chunks  (Read 3226 times)

m3taphysics

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Tilemap Chunks
« on: November 18, 2013, 10:00:46 pm »
Hi

I am just looking into developing something which requires "groups" of tile maps. In that, the levels are pieced together given a larger set of tiles. Rather than individual tiles.

There is a few ways I can think of doing this. Each "tile-group" is a separate tile-map (but I am worried about speed?). You can then drag and drop the pre-fabs into the scene, each a separate tile-map-group.

I can write extensions to the tools. To maybe "apply" one tile-set to a larger tile-set. Although this seems a bit more difficult.

My eventual aim is to be able to (in-game) drag and drop these tilemaps together.

Alternatively.... I can not use tilemaps and develop my own out-of-the-box for this but I quite like the additional features I have with the tilemaps.

unikronsoftware

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Re: Tilemap Chunks
« Reply #1 on: November 19, 2013, 12:09:02 pm »
Have you tried the scratch pad feature? It was designed for something like this, where you paint sections of tile map, then piece them together to form a much larger tile map.