There may be bugs in the tilemap editor, it has had large changes in there. Please backup before updating.
TILEMAP: Layer visibility
TILEMAP: Preliminary support for isometric tilemaps (paving the way for hex tilemaps)
TILEMAP: Support for overlapped rectangle tilemaps
TILEMAP: Settings panel UI improvements
BUGFIX: Font in sprite collection works when inserted in empty sprite collection
BUGFIX: Confirm deleting sprites rather than deleting them automatically
BUGFIX: Sliced sprite now detects manually added box colliders
BUGFIX: tk2dCamera UI tidy up, shows current camera resolution
BUGFIX: tk2dCameraAnchor checks before updating position, used to break serialization
BUGFIX: Texture in sprite collection editor is displayed offset into the window to make it easier to pick edge points
BUGFIX: Register undo after creating all objects
FEATURE: Allow drag and drop entire directories of textures into sprite collection editor.
FEATURE: tk2dBaseSprite.AddComponent generic function to add a sprite component to a gameobject, will set things up correctly. Use this instead of AddComponent(typeof(tk2dSprite))
FEATURE: tk2dSprite.AddComponent and tk2dAnimatedSprite.AddComponent to add sprite components
FEATURE: Cutout shaders for alpha cutout
FEATURE: Moving points in sprite collection editor displays coordinate in status bar
FEATURE: Option to disable trimming per sprite
STATICSPRITEBATCHER: Saves and restores hierarchy of sprites
OTHER: Updated and consolidated all credits for external art assets used into credits.txt in the demo folder.
Known issues with isometric tilemaps
- Rectangle dragging selection selects in normal coordinates and not isometric coordinates.
- Color painting is broken with iso tilemaps
- Edged painting doesn't work, probably will need to disable it while in iso mode
- There will be a sorting error at tilemap chunk boundaries. There is a fix but it isn't ready yet. In the mean time, if possible, use the cutout shaders.