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Author Topic: 2D Pixel-Particle Effect  (Read 4919 times)

JBabz

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2D Pixel-Particle Effect
« on: November 26, 2013, 02:46:05 pm »
Hello beloved 2DTK community!

I wish to achieve a particle or pseudo-particle effect where, when the player is hit, a portion of the red in his health bar "explodes" and falls of the map in a barrage of small-to-medium sized pixels.

What would you advise as being the best way to achieve such effect?
Particles? Pseudo-particles? Physics? My own written system?

Thanks in advance!

-Joe