I am having major problems telling my artist how to give me a sequence of frames for an animation for use in Unity and tk2d.
We have a large 1000x400 ish map and on it he has made several layers to use in animations. I could export layers to files trimmed but that would mean an animation exports 1 frame as say 30x40 and another 30x43 if the flames animating are higher than the original frame.
Is this ok and if so how do I get it into tk2d correctly so that the images stack exactly on each other and the extra vertical height is correctly handled? Ideally if he exported all layers to png I would grab them like Cave1, Cave2, Cave3 and put them in an animation and then manually place it on the map.