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Author Topic: Lightning problems  (Read 14300 times)

R3nD

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Re: Lightning problems
« Reply #15 on: July 31, 2014, 09:01:55 pm »
Sorry for the delay.

You mean only use an ortho camera. Won't I be able to use zoom in this case?


I know it's not that much but as a subscriber of the Pro yearly plan, I'll try to send a mail to see if they can speed things up, although I'm pretty sure you already did...

unikronsoftware

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Re: Lightning problems
« Reply #16 on: August 01, 2014, 09:02:11 am »
You can change ortho size to zoom?

R3nD

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Re: Lightning problems
« Reply #17 on: August 03, 2014, 08:54:15 am »
True :D Don't know why I didn't think of that!

Thank's for your fast support as always.

djemix

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Re: Lightning problems
« Reply #18 on: August 08, 2014, 11:51:49 pm »
http://issuetracker.unity3d.com/issues/lighting-is-incorrect-when-a-custom-projection-matrix-is-set-on-the-camera

If its a showstopper, I suggest using an ortho camera, as it will sidestep the issue entirely. No idea when it'll get fixed by Unity...

Hello! I've seen that have a recent reply about this. Is this the solution?

I have this problem and I haven't publish my finished game until I can find a solution.

But I have another problem. I use a light with a yellow color. Well, when I see then game in differents devices, there are some devices that I see without yellow color, why is this?

Attached examples.

« Last Edit: August 09, 2014, 08:49:38 am by djemix »

unikronsoftware

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Re: Lightning problems
« Reply #19 on: August 10, 2014, 12:16:21 pm »
What is the background? One big sprite? if so, it might be a platform that doesn't do pixel lights....

stilghar

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Re: Lightning problems
« Reply #20 on: January 14, 2015, 05:18:44 pm »
This seems to have been solved in 4.5.5 according to the issue tracker. Can anyone confirm that in fact this works now with latest version of Unity?

unikronsoftware

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Re: Lightning problems
« Reply #21 on: January 15, 2015, 10:21:03 am »
A brief test suggests its working properly in 4.6.1f1