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Author Topic: Transparent/Cutout/VertexLit with scroll area deph mask  (Read 3445 times)

marcosramos

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Transparent/Cutout/VertexLit with scroll area deph mask
« on: December 20, 2013, 06:56:03 pm »
Greetings,

Is there any way to hide a material using the official unity shader "Transparent/Cutout/VertexLit" within the tk2d depthmask area?

The cutout shader was the only way I was able to do a circular progress bar, and now I need it to "hide" inside a tk2d scroll area during the game.

I need either, to hide it within the depth mask, or change the circular progress bar to use another shader, and then hide it inside the depthmask.

Thanks for any help!