Hello Guest

Author Topic: Is there a way to use 2d toolkit sprites with the dopesheet animator?  (Read 3074 times)

GreatBigJerk

  • Newbie
  • *
  • Posts: 6
    • View Profile
One of the best things introduced with the Unity 2d system was the dopesheet animator, it lets you edit sprite animations right in the same spot as all other normal Unity animations take place. Is there a way to animate tk2d sprites using this? If not are there plans?

The main reason I'm asking is because we've been wanting to get our artists more involved with animating things in Unity, but using the animation tool with normal tk2d sprite animations is a bit unruly at the moment.

unikronsoftware

  • Administrator
  • Hero Member
  • *****
  • Posts: 9709
    • View Profile
Re: Is there a way to use 2d toolkit sprites with the dopesheet animator?
« Reply #1 on: January 11, 2014, 06:07:31 pm »
Its not possible to animate c# properties with the unity animation system - that is one of the biggest problems with it, and until unity resolve that issue there won't be any way to use the unity animation system with tk2d sprites - well you'll be able to animate position (which is a unity built in property that can be animated), but not colour (which is a c#property). You can write adapters to kinda work around this issue but they are unwieldy and inefficient.