I have a sprite (body) that is attached to an empty game object. I have several other sprites attached to the body at attachment points and together these pieces look like a rodent. The rodent scurries around and I'd like to have a piece of the rodent (attached sprite) when the rodent is hit as the rest of the rodent continues to move and its attachment is left behind.
I have been trying to figure out how to:
-Get the position and rotation of the attached sprite when hit
I tried using thisSprite.GetBounds(). I get the 'center' and 'extents' returned. Are these points relative to the game object that the mother sprite is attached to?
-Remove an attached sprite
I know how to change the sprite with thisattachedsprite.SetSprite(sprite ID), but I'd like to entirely remove the sprite (so that the rat has no tail)
-Create empty game object at position of attached sprite when hit
var go = new GameObject(); and then set its transform.position to the position of the sprite being 'ripped off'
-Attach 'removed sprite' to new game object
Thank you to any advice you can offer. I'm continuing to research, experiment and get new errors!
-Laura