Hello Guest

Author Topic: Whack a Mole tutorial problem - Sprite type incompatible with...  (Read 3542 times)

drippycat

  • Newbie
  • *
  • Posts: 2
    • View Profile
Whack a Mole tutorial problem - Sprite type incompatible with...
« on: February 26, 2014, 02:21:17 pm »
I'm at the part of the tutorial where I've added a clipped sprite as a child to the Hole game object. As soon as I do I get the error message in the Inspector 'Sprite type incompatible with Render Mesh setting. Please use Default render Mesh.' I've tried removing and re-adding the Clipped Sprite only to get the same message. I find I can hit play in Unity and it'll run but at no time do I see the mole graphic in the scene or game views. Any ideas about this?

unikronsoftware

  • Administrator
  • Hero Member
  • *****
  • Posts: 9709
    • View Profile
Re: Whack a Mole tutorial problem - Sprite type incompatible with...
« Reply #1 on: February 26, 2014, 02:29:14 pm »
It probably means you've set up dicing on too many textures. Dicing is only supported on normal textures, so you will need to set Default render mesh on them.

drippycat

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: Whack a Mole tutorial problem - Sprite type incompatible with...
« Reply #2 on: February 26, 2014, 05:59:59 pm »
Thanks for getting back to me. That worked.