Hi there,
I used 2D-Toolkit in some of my projects and it always worked as expected and saved me a lot of work
But now I got a serious problem: In my newest project I have to deactivate a label-GameObject, which holds a textMesh as a child. After reactivating the label-GameObject the textMesh gets totally messed up in scale and also in the displaying of the characters. I made some screenshots to visualize my problem more in detail and also included the used settings of the textMesh.
Normal label-GameObject
After disabling and enabling of the label-GameObject
This are the settings I'm using. I tried scaling the gameObject of the textMesh and also the textMesh itself.
I'm hoping someone of you can help me with this one