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Author Topic: Textmesh messed up after reactivating  (Read 3255 times)

anfemaPeter

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Textmesh messed up after reactivating
« on: March 06, 2014, 03:43:51 pm »
Hi there,

I used 2D-Toolkit in some of my projects and it always worked as expected and saved me a lot of work :)
But now I got a serious problem: In my newest project I have to deactivate a label-GameObject, which holds a textMesh as a child. After reactivating the label-GameObject the textMesh gets totally messed up in scale and also in the displaying of the characters. I made some screenshots to visualize my problem more in detail and also included the used settings of the textMesh.

Normal label-GameObject




After disabling and enabling of the label-GameObject




This are the settings I'm using. I tried scaling the gameObject of the textMesh and also the textMesh itself.





I'm hoping someone of you can help me with this one :)

unikronsoftware

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Re: Textmesh messed up after reactivating
« Reply #1 on: March 06, 2014, 04:20:20 pm »
Why do you have a unity text mesh and a tk2dtextmesh on the same object?

anfemaPeter

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Re: Textmesh messed up after reactivating
« Reply #2 on: March 06, 2014, 04:43:15 pm »
Thank you for that hint! I totally overlooked that fault. After removing the unitytextmesh, the tk2dtextmesh now works like a charm. Thank you very much for your fast help :)