Example:
I have a characters body, and his arm is attached to it, which rotates according to the mouse position.
If each frame of the walk animation has the attachpoint, and you move, the attachpoint's rotation "overrides" the current rotation of the transform, causing it to "flicker" between 2 positions, which doesn't look very nice.
TLDR: Any way to set attachpoints up so no rotation is associated with it?
Thanks in advance for any help!