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Author Topic: Collider Goes through Other Colliders when isTrigger is Enabled  (Read 4094 times)

EddyL

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As the title says, I have a character (AnimatedSprite) moving from one platform (Collider) to another.
I need it to be able to stand on it and yet do something when arriving at some specific collider.
In order for OnTriggerEnter to be triggered, I am gonna need the isTrigger set to true, but whenever it is set to true(enabled) it would just go through other colliders.

Any suggestion? What am I doing wrong here?
Im sorry since I am new to Unity..

Thanks

unikronsoftware

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Re: Collider Goes through Other Colliders when isTrigger is Enabled
« Reply #1 on: June 26, 2012, 08:24:23 pm »
Would OnCollisionEnter not work better here?

EddyL

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Re: Collider Goes through Other Colliders when isTrigger is Enabled
« Reply #2 on: June 27, 2012, 05:03:27 am »
 :-[ :-[

I mistook it with OnTriggerEnter.. Sorry.. Damn.