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Author Topic: Background Texture Size  (Read 3253 times)

thenamelessone

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Background Texture Size
« on: January 29, 2014, 07:56:16 pm »
I <3 this tool!!! Thanks for designing it!

I think that I just don't understand something.

I set my tk2dCamera Native / Preview Res to 1100 by 619

I imported a texture and used Sprite From Texture. The texture is 1100 by 619. It, however, doesn't fill the entire screen.

I have to set its Pixels Per Meter to .93 for it to fill the size, but this will be pain as I export other pieces from Ps and I have to readjust all of them.

How do I have all the textures I export at the correct size from Ps to appear at the proper size in Unity?

Thanks!!!

unikronsoftware

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Re: Background Texture Size
« Reply #1 on: January 30, 2014, 11:05:07 am »
Have you set the texture importer type to GUI or enabled Non power of two on it? It sounds very much like its just scaling it to the closest power of two.

thenamelessone

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Re: Background Texture Size
« Reply #2 on: January 30, 2014, 01:47:43 pm »
Power of 2 was set to none. I tried lots of setting but it always comes up with the same results.

Game Screen: http://i.imgur.com/92nzTmg.png

Camera General: http://i.imgur.com/pjAZNwH.png

Camera: http://i.imgur.com/TSoEIuR.png

Background: http://i.imgur.com/jxsUfAi.png

Texture: http://i.imgur.com/9cXUtmJ.png

Texture file: http://i.imgur.com/4Amzu6t.png

Hope this helps and thanks for the reply!

unikronsoftware

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Re: Background Texture Size
« Reply #3 on: January 30, 2014, 10:36:28 pm »
No this should work properly. Can you email a repro case to support at unikronsoftware.com?