I do have a sprite which I use as Background Texture.
But, I use the same scene for all my levels, and I change this Sprite Texture on my Custom Level Loading function which executes on the Start Method of the scene!
What did happens under the hood?
1) It loads the current sprite texture (already set on editor on design time), and after load the new texture I set for it? (Two Texture on Memory)
2) It will not load the default sprite texture, only the texture I set for it on Start function?
How to achieve the 2?
Thanks!