Hello,
We have an issue with the memory on iOS.
When we have tk2dSprites in our scene (around 2000), the memory on iOS keeps growing with around 1MB every 2 seconds, while moving through the scene. If you don't move, the memory is constant.
Again, if we disable all tk2dSprites, the memory is constant.
* the memory shown is taken from the Xcode Profiler (the real iOS memory reported by the OS).
Because of this we are facing a lot of memory warnings from the OS.
In our project we have around 170MB initially and it reaches 230MB and higher. Even 1GB devices (iPhone 5) get memory warnings because of this.
As a secondary thing, after reloading the scene (or loading another scene) the memory will be higher than the previous value.
Thank you!