Hi,
I'm getting a frustrating error. I am updating existing sprites with new versions of the artwork.
In our first-pass test implementation we had 18 frames that were 1080x1080 resolution.
Since that worked, we finalized the artwork, which resulted in sprites that used a lower resolution (1024x1024), and less frames (17 instead of 18).
Filenames are all the same. We deleted frame 18 from the original sprite collection, and overwrote sprites 1-17 with the finished versions.
The problem then appears in a dialog that states:
"Unable to fit in atlas
You have a texture which exceeds the atlas size.
Consider putting it in a separate atlas, enabling dicing, or reducing the texture size."
Can you please help us solve this issue? It makes no sense considering the sprites use 1 less frame, and are a lower resolution than the original. Using the original sprites we have a working build on the target platform.
Thank you for any assistance.