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Author Topic: Blood particles and TileMap  (Read 3196 times)

DJVDJV

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Blood particles and TileMap
« on: September 06, 2014, 11:01:18 pm »
Hi,

I have made particle system that emits "blood".
How I can get it collides right way with tilemap?
So that blood does not bybass tilemap (Just collides and spreads on it).

unikronsoftware

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Re: Blood particles and TileMap
« Reply #1 on: September 07, 2014, 12:06:23 pm »
Particle systems can't do that, you'll have to roll your own solution to this. YMMV, but you could place an invislbe plane and set that up as a collision target for the particles.