2D Toolkit > Releases

2D Toolkit 2.5 beta 2

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unikronsoftware:
Please read the migration guide before updating. 2D Toolkit 2.x is not API compatible with 1.x.
http://unikronsoftware.com/2dtoolkit/docs/2.4/migration_guide.html

Documentation available at:
http://unikronsoftware.com/2dtoolkit/docs/2.5


Be sure to run "Setup for JavaScript" after importing if you're using JavaScript/UnityScript or Boo.

What's new

* Linked sprite collections - allows creating parallel atlases for normal maps, etc. that match the layout of the base atlas. Docs here
* Basic post build sprite collection callback, tk2dSpriteCollectionBuilder.OnPostBuildSpriteCollection to be notified when a sprite collection is built. More options will be available in the next beta.
* Updated to work with Unity 4.6 and 5.0 beta (Hierarchy "Create" menu moved into "2D Objects")
* Exported with Unity 4.5.3. Previous Unity versions are not officially supported but all 4.x should work, we will fix issues if they arise. 3.x versions are no longer supported.
Bug fixes and improvements

* Fixed bug with tk2dUITextInput when with platform specific fonts.
* Dont complain about null fonts that dont need material instances.
* tk2dTextMesh can now be resized in the viewport when word wrap is enabled.
* MarkDynamic on dynamic meshes
* Fixed allocation in tk2dSpriteAttachPoint
* Unity free skin bugfix
* Confirmation before Setup for JS
* Scrollablearea divide by zero
* iOS workaround for Unity bug
* Fixed a null reference error going from lit to unlit materials

TekuStudios:
What was exactly the attach point bug? We use them intensely and, although we haven't experienced any issues so far, it would be nice to know what this update fixes.

Do you recommend to upgrade to this latest version once it's a stable release, or should we stick to the previous one (v2.4) since we will keep using Unity 4.3.3? We do not use tk2d UI features, which seems to be the main focus of this new ver.

unikronsoftware:
Stick with what works :)

The attach point stuff patch is safe to update in isolation. (tk2dSpriteAttachPoint.cs)  It removes a gc allocation in there, its a small alloc so it may not be a problem for you.

TekuStudios:
Will stick with current stable ver. then.

Thanks!

Pformadisa:
We will try to follow it.

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