Hello Unikron and fellow forum folk, I have been trying to bake lights (just the light no shadows required) from a point light to a tiled sprite to reduce memory usage in my game, I have seen several tuts on lightmapping, basically I check the object as static, place all the lights I want to bake, select baking options and bake, from what I´ve seen the only component required to do this is that the objects to bake have mesh renderers, and my tiled sprite does, but when I set the lights, set the tiled sprite as static and bake the tiled sprite goes black and if I disable the lights there is no pre light on the tiled sprite, my sprite collection generate normals, my sprite collections material is the tk2dlitvertexcolor and the recive lights, what am I missing here?
Thanks.