I'm liking the platform specific 1x 2x 4x stuff a bunch - it's working great with sprites and fonts.
The game I'm working on targets PC, iOS and Android, so the runtime loading of the appropriate
1x 2x 4x image files is very useful.
So I'm wondering if I can get everything that uses a texture in the game to use a texture from
a 2d Toolkit SpriteCollection.
For instance, I've got some Unity particle systems in the game that are using regular Unity textures.
It'd be great if the particle system could instead use 2d Toolkit textures and load the appropriate 1x 2x 4x texture.
Possible?