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Author Topic: Stroke (outline, border, whtever you call it) and blur possible?  (Read 4832 times)

DarkSlash

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Stroke (outline, border, whtever you call it) and blur possible?
« on: December 12, 2014, 12:32:55 pm »
It's possible to add a stroke (outline, border, there're several names for the same thing) to a sprite? How about a blur effect? Is there're an effect list that can be applied to sprites?

unikronsoftware

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Re: Stroke (outline, border, whtever you call it) and blur possible?
« Reply #1 on: December 12, 2014, 03:08:35 pm »
Hi, there isn't, but you can add stroke in the bmfont if you need it.
Blur needs to be done on a layer of sprites to be feasible in real time.

DarkSlash

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Re: Stroke (outline, border, whtever you call it) and blur possible?
« Reply #2 on: December 12, 2014, 03:24:52 pm »
Sorry, what it means "Blur needs to be done on a layer of sprites to be feasible in real time."?

unikronsoftware

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Re: Stroke (outline, border, whtever you call it) and blur possible?
« Reply #3 on: December 12, 2014, 03:29:31 pm »
You need to apply a blur post process to an entire layer / camera. There is no fast way to blur 1 sprite other than to store the pre-blurred sprite.

DarkSlash

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Re: Stroke (outline, border, whtever you call it) and blur possible?
« Reply #4 on: December 12, 2014, 03:47:10 pm »
ok, and that it's done with 2DToolkit or just with Unity?

unikronsoftware

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Re: Stroke (outline, border, whtever you call it) and blur possible?
« Reply #5 on: December 14, 2014, 04:00:08 pm »
Blur post process = unity, you need unity pro for all post processing effects in unity.
Pre blurred sprites can be made in photoshop / gimp.