Hi,
Yes, I somehow forgot this existed even though I have used it before in my project...
I have now started using it on a sprite that has a collider specified in the SpriteCollection, unfortunately the collider does not generate in the scene instance, I was expecting it to generate colliders as though I had just placed many of the normal tk2dSprites next to each other.
I am using this for items like railings that act as one way platforms. I had intended to use a single polygon for the collision with the normal facing upwards.
The option to Create a box collider does not seem to do what the manual suggests:
"Create Box Collider - If ticked, a tight fitting box collider will be created around this sprite. You can adjust the collider depth on the collider itself."
When ticking this box, the collider that is being created for my object also includes the transparency around the object, I had expected it to only include the bounds of pixels with an alpha greater than zero.
The box collider not being tight fitting could be a more general bug, selecting Box Trimmed on the sprite in the sprite collection doesn't actually seem to trim the transparent area away at all for normal sprites.
Let me know if you need more information.
Thanks,
Niall