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Author Topic: 2D Toolkit and depth of field  (Read 2166 times)


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2D Toolkit and depth of field
« on: January 23, 2015, 03:56:58 pm »
My team is using 2d toolkit and we've run into a small bump. We would really like to add depth of field to our game but the standard DOF effect only works with the z-buffer, and 2d toolkit shaders doesnt :(

We're just wondering if maybe someone here has run into the same problem and found a solution? Is there any way to change the shaders maybe?

Any solution would be greatly appreciated =)


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Re: 2D Toolkit and depth of field
« Reply #1 on: January 23, 2015, 05:06:35 pm »
You can use a cutout shader, that will write to depth, but I'm guessing thats probably not what you want.
You can't have semi transparent (blended) shaders that write into the z buffer, its just not possible.