Hi, I'm using advanced collider for multiple colliders and realized when i set flipX from sprite animator, it seems like origin of advanced collider doesn't flip.
EX) When I Log tk2dSpriteColliderDefinition.origin, let's say initial value is (0.6, 0.6). it should be (-0.6, 0.6) when i flip sprite horizontally but still it gives me (0.6,0.6).
Is this intended or a bug?