I'm making a cross-platform game (PC and Android) and heavily using Tk2d Sprite Collections with 1x 2x and 4x atlases.
The Android apk compiles to about 46 megs, which is about the size I would expect.
The Standalone project compiles to 800 megs, which is what don't understand. Why the big difference in sizes?
When I look in the Standalone's compiled directory and in the projectName_Data folder, it seems the main culprit is
the "resources.assets" file, which is 517 megs. The "sharedassets.assets" files are all really big, too.
Any ideas on what's going on? Thanks.