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Author Topic: Pixel blending in tile map editor  (Read 3749 times)

zeteginara

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Pixel blending in tile map editor
« on: May 31, 2015, 09:52:34 pm »
I'm making a retro-style game so I've been using point filtering, and it's been a few months since I put together a tilemap.  However, during that time, I updated 2dToolkit to 2.5.  Now, in my tilemaps, when I view them in the editor, it seems to apply a blending filter to it.



There's a comparison.

It's like this on all my old tilemaps too.  However, when they actually render-in game, they look fine.  It only appears 'blended' in the editor.

Is there a new setting or something that I'm missing, or a way I can switch it to show non-blended images in the editor?  This makes it rough to set colliders.

unikronsoftware

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Re: Pixel blending in tile map editor
« Reply #1 on: June 03, 2015, 09:01:42 pm »
That looks very much like your editor is dropping texture quality / resolution. Check the Unity quality settings panel to make sure you're not doing that in the editor...