I am faced with a bit of an issue with memory optimization using the tk2d sprite collection. Right now, I have a sprite collection that is fairly large (4096), that is 20mb large.
Every sprite in the sprite collection needs a diffuse material applied. Doing so, inhibits me from modifying certain sprite collection settings without destroying resolution quality. But, When I take the diffuse material off of each texture in the collection, then apply a material with SolidVertexColor. I then modify the dice filter to transparent. Now, the total atlas size is only 3 mbs.
Besides the common optimization techniques as explained on your documentation, such as, lower dicing, force square, png atlas format, remove duplicates.. etc.. do you have any advice on lowering the atlas size, while keeping the diffuse material on the textures, reducing the memory size?