Hey 2DTK!
I'm working on a large task of converting my Unity3d project
VetIsland.com to use 2DTK and I had some questions about mobile optimization. I'm getting lots of reports of the first gen iPad mini's and iPhone 4's crashing, which is why I'm refactoring the project to use 2DTK which will hopefully fix the memory issues.
In my game, there are 6 environments and 16 animals.
What is the best way to organize Sprite Collections to be as effective as possible?
Should I have 1 sprite collection per Environment? Or 1 sprite collection containing all environments? (note, all environment assets can't fit inside a single 2048^2 atlas)
Should I have 1 sprite collection per animal? Or 1 sprite collection containing all the animals?
Static batching sprite collections:
I use a parallax effect in my environments. Should I static batch each layer of the parallax? Does that gain me anything?
My environments are built by duplicating and tiling a large number of sprites. Are there any settings I should be aware of for this to be better optimized?
As always, thanks for the great plugin and constant support!
Cheers,
Erik