Hello 2DTK!
I'm getting close to releasing a major update to my game that includes to conversion to using 2DTK. I have some questions I was hoping you could answer.
For reference, my app's build and install sizes:
Over the air install size = 125mb
Installed on device = 749mb
From the unity editor build log:
@1x = Textures 268.3 mb 97.3%
@2x = Textures 604.3 mb 98.8%
- Any general suggestions for Sprite Collection compression?
- When using Sprite Collections are the source assets also included in the build with the atlas0.png? (I would assume no)
- What can I do to get my texture sizes down?
As always, thanks for the support!
Erik